Speculative Design

Project composition

In this assignment, this group will dice for core factors in a self-made world.
A project developed purely out of chance and the test of flexibility and creativity.

The following topics have come in handy:
Landscape: Underwater World
Population: Large cities
Civilization: Harmonious – Military
Communication: Telepathic
Power structure: Female society
Food: Completely vegan

Assignment distribution
Dylan: Developing the map structure and clouds
Anne: Developing the residential sectors & bridges
Janne: Developing the main building
Oliwia: Visualize characters
Nathan: Moodboard, OST & timeline development

Project name
The project’s name is “F.u.t.r.e.e.a.m.a.”
An abbreviation that comes down to: a digital prison to hide in.

Classmates

Dylan developed the structure of the project.
He has decided to roll it from the sheet on which we had to work in the form of a folder.
He also worked out the underwater hill and made the background, and up there on the clouds.

Anne has made the streets with a soft, foam suffocation material.
She has created 5 sectors, and they all have depth because she has made multiple layers.

Janne has been busy with the main building, she started with a sketch (top right).

She eventually worked it out in 3D with paper and dyed it in color.

Oliwia has been hard on the character design.
She has created several characters to add more depth to the story.
Both the head character, in a close-up, a body shot and also her sisters in the theme we have received.

My work

I made the moodboard, timeline & OST (original sound track).

The moodboard was surprisingly trickier than expected.
Many search results were AI-generated, something I was trying to avoid.

In the end I have a mix of photos from Cyberpunk Edgerunners & Aquaman,
mixed with a building where the main house is based & a few other photos.

I started working on the timeline.
This was partly discussed on the first day and continues to discuss on the second day.
On the last day I wrote out the timeline (top left).

You can read the text below.

I made the OST/Soundtrack.
For this I have chosen to use numbers that occur in the game OMORI.

The music goes from happy to dark and nasty.
I have consciously chosen this since this brings extra depth to the sad story of Kai

End result

Futureama

The story takes sight in 1,000 hundred forty.
A time so far in the future that numbers have been abandoned in years.

The story is about Kai, a 15-year-old girl who hides in her compound dreams.

Kai cares very much about her mother & three sisters, they have unfortunately died in the 4th World War.
When New Communist Russia invaded her home, she is the only one who has come away alive.

Her father was killed in a nuclear attack on the battlefield.
Through everything that has happened, she has developed androphobia, a fear of men.

She is now in a shelter, the only thing she looks forward to is dreams.

Kai loves the sea and stories about Atlantis.
For this reason, his also has a doom control chip in the theme of 24 hundredth century Atlantis.

In this era, people have the option to read on files with technological eyes.
This only if a data fragment is injected, since it is read through the neural cortex.

When her mother and sisters were killed, personal constructs are stored in a chip.
As a result, with an exact copy of her lover, she can still spend time in her dreams.

Kai has been dreaming of Atlantis for a long time, since before the war, unfortunately the real world has had an influence on her dream.
Although both the real world was peaceful and harmonious at first, so were her dreams.
Now she falls asleep and wakes up in a military battlefield.

In our project you look at the landscape of her hiding place.


Reflection

This project was a very hard hit in my face.
I had the prophecy that I had a freedom to make something in a group that I found cool.
However, it turned out that the subjects were based on “happiness” with a dice.

I found this very difficult, since this was not for a customer I had the impression that I had freedom.
This felt very unfair and found this very annoying, but I learned to deal with it.

The project had less time than we would have had, even fewer people.
The first day two people were absent and the last one was sick which made this very difficult.

Regardless of what has gone wrong, we were able to develop a fun project together.

I enjoyed writing, composing and developing the story.
What I didn’t like is clear, the lack of freedom, time and people.

Afterwards I am happy with what we have made.